Why don't you just create the image object as needed & use it right then?
(pass a membername instead ...)
on updateGlobe memName
biome = member(memName).image
gGlobeCopy.copypixel(biome, gGlobeCopy.rect, biome.rect)
end
OR
if there's a significant savings in creating the images beforehand,
then you could put them in a list & send imageList[theNumber]
hth
-Buzz
At 1:45 PM -0400 7/25/02, you wrote:
>Hi!,
>This is my second try to post the message on the list... Hope this time, it
>works....
>
>Can anyone help me to clearify this confusing concept with objects in Lingo?
>What I am trying to do is adding each colored biome onto a black-white
>globe map according to the user's input. So I create 9 objects called biome1
>~ biome9 from images(ex: biome1 = member("arctic").image) Then I created a
>behavior called updateGlobe(whichbiome). whichbiome's value is integer(1 -
>9). Now here is the question, how can I refer to the image object I created
>earlier from this integer?
>I tried: (of course, this doesn't work.... :( )
>
>on updateGlobe whichbiome
> biome= "biome" & whichbiome
> gGlobeCopy.copypixel(biome, gGlobeCopy.rect, biome.rect)
>end
>
>This concept confuses me a lot since Lingo commands are more and more object
>oriented. I encountered the same problem while I programmed using 3D
>lingo....
>
>Thanks for any help!!!
>
>Kiki =)
>
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