Buzz Kettles <[EMAIL PROTECTED]> wrote:

> I can't seem to get a vector to quad ...

Hi Buzz,

You can't deal with each corner separately, but you can skew and rotate it
to modify the quad to a limited extent:

put sprite(1).quad
-- [point(0.0,0.0),point(102.0, 0.0),point(102.0, 102.0),point(0.0,102.0)]

sprite(1).skew     = 52
sprite(1).rotation = 29

put sprite(1).quad
-- [point(56.8,18.3),point(146.0,67.7),point(45.2,83.7),point(-44.0,34.2)]

Cheers,

James

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