In d7, you can stretch a pixel into a line between two points (a & b)
  (by using quads):

make a bitmap that = a single black pixel.
place it at into sprite channel 100

a = point(120, 104)  -- = first point
b = point(468, 240)  -- = second point
lw = 2               -- = line width
sprite(100).quad = [a, a+lw, b+lw, b]  -- stretch it into a line

then to display the distance in a field

x = (a[1]-b[1])*(a[1]-b[1]) + (a[2]-b[2])*(a[2]-b[2])
member("field").text = "the distance = " & string(sqrt(x))

If you need more help, please write me directly

-Buzz

At 7:39 PM +0000 9/1/02, you wrote:
>dear buzz
>
>i think i've missed the code .
>can u send it again. i shall ever be grateful to u
>
>>>sent some example code already -
>
>many thanx
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