In d7, you can stretch a pixel into a line between two points (a & b) (by using quads):
make a bitmap that = a single black pixel. place it at into sprite channel 100 a = point(120, 104) -- = first point b = point(468, 240) -- = second point lw = 2 -- = line width sprite(100).quad = [a, a+lw, b+lw, b] -- stretch it into a line then to display the distance in a field x = (a[1]-b[1])*(a[1]-b[1]) + (a[2]-b[2])*(a[2]-b[2]) member("field").text = "the distance = " & string(sqrt(x)) If you need more help, please write me directly -Buzz At 7:39 PM +0000 9/1/02, you wrote: >dear buzz > >i think i've missed the code . >can u send it again. i shall ever be grateful to u > >>>sent some example code already - > >many thanx >[To remove yourself from this list, or to change to digest mode, go >to http://www.penworks.com/lingo-l.cgi To post messages to the >list, email [EMAIL PROTECTED] (Problems, email >[EMAIL PROTECTED]). Lingo-L is for learning and helping with >programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]