>>You cannot use a repeat loop like this, because it stops stage events from
>occuring.
>yes, thats the idea, i found running this particular script outside 
>a frame event running quicker.
>now, how do i stop it? if needed...
>i've tested some updatestage during loop in order to animate a 
>progress bar, the bar is updated, so i guess the movie doesn't 
>completly stop as you describe...

It's not so good practice to do updateStage inside a repeat loop, 
because you are slowing down the repeat a lot. I suspect that the 
amount of slowing down depends on the size of the stage that needs to 
be redrawn. You could do an updateStage every 100th repeat or so.


-A.


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