Well, that's at least some progress, because in versions prior to MX mouseEnter wouldn't work at all in LDMs, as far as I know.
Here is simple way to fix director's confusion, based on the undocumented fact that the tell-command works not only for windows but also for LDM-sprites! 1) in a sprite-script attached to the LDM-sprite in the main-dir: -------------------------------- global gLDM on beginSprite me gLDM=sprite(me.spriteNum) end -------------------------------- 2) in the script inside the LDM: -------------------------------- global gLDM on mouseEnter me tell the stage to tell gLDM to sprite(10).blend = 50 end on mouseLeave me tell the stage to tell gLDM to sprite(10).blend = 100 end -------------------------------- regards, valentin > Hello people, i've been trying for the last 3 years to use embbedded > movies the right way, no success.. > > The main problem I face is that the scripts I write in the embedded movie > that accesss its sprites, tend to mix > up everything and endup accessing the main movie. > > example > > if I put a script on the embedded movie: > > on mouseenter me > (sprite 10).blend = 50 > end > > > lets suppose that this script is put on the (sprite 2) of the embedded > movie, when the mouse pointer passes > over that sprite, the (sprite 10) of the MAIN movie gets its blend level > changed, and not the (sprite 10) at the > embedded one?!?!? > > what in the universe make it works like that?? Why not use the same _root > and _parent syntax as Flash? > > and better, whats the syntax to change the blend level of a sprite on the > embedded movie? > > Luiz [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]