You're not addressing the member correctly. By using sprite(the currentSpriteNum).member you get this result: member x of castlib y try this:
on keyDown me
if the key=RETURN then
member(sprite(the currentSpriteNum).membernum).text=member(sprite(the
currentSpriteNum).membernum).text & RETURN
else
pass
end if
end
The currentSpriteNum property is quirky. It's better to use me.spriteNum; also, use a stopEvent to make sure the enter keystroke won't propagate:
on keyDown me
if the key = ENTER then
stopEvent
sprite(me.spriteNum).member.text = sprite(me.spriteNum).member.text & RETURN
else
pass
end if
end
Warren Ockrassa | http://www.nightwares.com/ Director help | Free files | Sample chapters | Freelance | Consulting Author | Director 8.5 Shockwave Studio: A Beginner's Guide Published by Osborne/McGraw-Hill http://shop.osborne.com/cgi-bin/osborne/0072195622.html
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