On Wednesday, Mar 19, 2003, at 09:58 America/Chicago, Charlie Fiskeaux II wrote:

A better way to do it would also be to use the "put...after" terminology
(and you can compress the member reference, too):


on keyDown me
  if the key=RETURN then
    put RETURN after sprite(the currentSpritenum).member.text
  else
    pass
  end if
end

That returns an error. Dot syntax and put after do not get along.


-- WthmO

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