Hi all, Having a bit of a flash crisis here... for some reason on SOME machines, flash elements of my project will play fine and then with no discernable cause, they will start this studdering type thing where the sound seems to be stopping and restarting several times a second. the visuals continue(albeit slowly) and the sound continues, but with a very annoying tat-tat-tat. Once this happens, it happens for ALL flash sprites in a movie, even if going to a frame where the flash does not exist and then going to a different movie.
The flash movies are all time-based motion and have a streaming sound in their base timeline. I make sure to wait until the entire flash is preloaded before playing and set a flag so that flash will not be played again. I have tested to see what would happen if mysprite.play() was being called on every enterframe, and the result is not the same as the behavior we are seeing on some machines. I am also using global flash objects in the movie to set the volume, but I am not messing around with playback at all. I would love to get this to happen on my development machine, but it seems like none of my testing machines on any os or my dev machine can recreate the problem. I am running dirMX on winXP pro, problem in my office all have XP, but specs vary widely. What concerns me is that the problem can start occuring at any point (even if user has already seen flash in the movie before) and will not go away until the whole projector is restarted :0o Any possible suggestions? TIA, ~Mathew [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]