Um, you mean the Flash sprite stops playing? That's odd. I've never noticed that with any Flash sprite, DTS or not.
No it doesn't stop playing all together. It just pauses or freezes momentarily while the playhead is looped with go to frame.
OK, something is loading or unloading then, possibly, and may be affecting playback. If you're using Lingo to dynamically unload members, try not doing that. If you;re using Lingo to dynamically *load* members, see if there's a way to do it when you don't have animation intensive processes running as well.
I'm also using sound cue points along with "if soundbusy" statements to
control the "go to frame" behavior.
Assuming you're not using repeat loops to do that, you should be OK there, but I can't confirm it. If you are using repeat loops, don't. Try setting flags for processes to run on each frame update rather than loops.
Also consider putting your sound testing into an *enterFrame* script instead of exitFrame. That might improve performance.
Warren Ockrassa | President, nightwares LLC [EMAIL PROTECTED] nightwares LLC | Consulting Programming http://www.nightwares.com/ Developer | Structor, a presentation development/programming tool Info and demo | http://www.nightwares.com/structor/ Author | Director 8.5 Shockwave Studio: A Beginner's Guide Chapter samples | http://www.nightwares.com/director_beginners_guide/
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