hi, kerry
yes, i don´t have placeholders, but the problem affects sprites on different channels, i mean, i´m looping on frame 1 and creating sprites from channel 2 to 41. if i try to change the parameter on sprite 10 , for instance, on frame 1, all sprites from 2 to 41 change as well. actually, i can use place holders on this project, but that´s weird.it doesn´t work.
thanks kerry
regards,
q
btw, zero pixel bitmap? is it possible?


At 16:08 24/6/2003 -0400, you wrote:
> hi, folks
> it seems i´m going around in circles, so here it is: i´m
> creating sprites
> on the fly, then adding a script to them using the
> scriptInstanceList;
> that´s ok, it works. the problem comes when i try to change a
> parameter
> inside that script in only a specific sprite, because all the
> sprites have
> their parameters changed.

I'm guessing you don't have placeholder sprites. This sounds like a
known issue with sprites created on the fly without placeholders.

The issue is actually that fiddling with the scriptInstanceList affects
the whole sprite channel--locks it up so other scriptInstanceList
changes don't take.

The fix is to use placeholder sprites. It only takes a minute to create
a zero-pixel bitmap and fill 500 channels with it.

Cordially,

Kerry Thompson

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