Is there any other way of making it work besides creating multiple text cast members and assigning each sprite its own cast member? I am open to suggestions - I´m not even sure how I would go about creating text members on-the-fly.

Daniel showed you how to create members on the fly.


Another approach is to use a #flash member to display text. You can use a flash member with a text field in it and change its text and it won't affect the member. So you can use the same flash member for many sprites to display different text on the same frame. However, there are potential performance hits using lots of flash sprites on the same frame.

HTH,
-Sean.


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