> Have you used Score recording to make the attachments permanent, > followed by a saveMovie call? >
When I do the following: llEmptyList = [] sprite(x).setScriptList(llEmptyList) ...it strips the behaviors off the sprites, but does not take affect while the programming is running - only while authoring. Is there a more elegant way of removing behaviors from a sprite during runtime? When I use score recording: beginRecording llEmptyList = [] -- the following line gives an "Operation disabled" error sprite(x).setScriptList(llEmptyList) endRecording ... it gives an "Operation disabled" error on the indicated line? > saveMovie, BTW, will not work with any movie file rolled into the > projector -- you can do it with externals only. All my movies are external, but, they will be compressed .dxr's. I need this process to happen on the delivered software... Just to clarify, I have a series of "answer" buttons with rollover behaviours. The "on mouseUp" event calls another behaviour using a sendSprite command. Once the question is answered, I need to strip it of any behaviours while the user gets an automated response to their selection. (The "answer" sprites are still on-screen and I want no user interaction to take place at this time.) All sprites then reset themselves with the next Q&A and I need to then reattach the appropriate behaviours, so the user can answer the next question. This all happens within the same sprite span. Is there a completely different way I should be attacking this, or do you think I am on the right track?? Thank you! -_Craig [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]