heh heh - i'm way to used to instant messaging ;-) sorry for sounding impatient.

-Evan
guess i picked a bad week to quit sniffing glue


Evan Adelman wrote:


Not to be rude, but are my messages not coming through? Or perhaps I'm not explaining things well ... I don't know. Let me know if there's something that I've explained that doesn't apply, let me know and I'll try again...

here's another reference movie

http://www.evanadelman.com/scriptInstanceList/scriptInstanceList.dir

-Evan


Craig Taylor wrote:


Hey Rob,



on mouseDown me
 pCounter = pCounter + 1
 if pCounter mod 2 then
   pSL = sprite(1).scriptInstanceList
   sprite(1).setNum(random(100))
   sprite(1).scriptInstanceList = []
 else
   sprite(1).scriptInstanceList = pSL
 end if
end



Had a similar sample that also worked fine, aong as you hard-coded the
spriteNum. The problem seems to arise if you use "me" to reference the
sprite from where you are executing the code. It simply fails to recognize
that sprite. I just sent a response back to Kristian, as such. In other
words, if you hardcode the spriteNum or even use sprite(the
currentSpriteNum) as an alternative, it works fine, as long as you don't
reference the object??


Weird...

-_Craig



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*m u t a n t m e d i a* > /solutions for success // // / *Evan Adelman* | 917.916.7378 | 303 E 71st St NY NY 10021 [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> | www.mutantmedia.com <http://www.mutantmedia.com>



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