Thanks Evan and Craig for the reply's. Will try the new alternatives and let you know about success/failure. Anyways like I mentioned and Craig said; it does work if you hardcode the reference. I am just interested in knowing why?
again //Kristian > > hi Kristian, > > When generating objects of scripts on the fly to attach to sprites, > you're actually invoking the 'new' handler, not the > beginSprite handler: > > xCursor = (script "flaCursorScript").new(2) > > This almost makes sense if you think about it - the sprite > has already > begun (it's on the stage, and your movie is playing). What > you're doing > is creating a new script object and attaching that to an already > existing sprite. > > therefore, I'm guessing (without looking at your whole movie) > that the > beginSprite isn't executing at all and you should add the following > handler to your behavior: > > on new me > return me > end > > then in your calling script, refine it to read: > > ... > > xCursor = new(script "flaCursorScript") > sprite(2).scriptInstanceList.Add(xCursor) > sendSprite(2, #beginSprite) > > .... > Don't be tricked into thinking you can just shortcut the last > step and > put your 'beginsprite' code in your 'new' handler - remember, the > script hasn't been attached to a sprite yet and will puke > when you try > to reference stuff like me.spriteNum. > > check out this quite ugly movie (i keep reusing it, so i > should really > clean it up one of these days): > http://www.evanadelman.com/puppetTest/puppetTest.dir > If you want further reference... > > hth, > Evan > > > Kristian wrote: > > >Hi, > > > >Below I have attached some simple code... The purpose with > the code is > >to (at runtime) be able to attach a behavior to a puppeted sprite > >containing a flash member. The code works as long as I do > not use the > >'pSpriteRef' variable and say instead type '2' or '3' (in > the exitFrame > >handler in the BEHAVIOR CODE below)... Unfortunately this > will not work > >for me because this behavior will be attached to more than > one sprite > >(and the purpose of using a behavior would be lost if I need to > >hardcode object references)... The error message complains about the > >#hitTest which to me sounds like it does not recognize the > sprite as a > >flash sprite. > > > >Anyone? Suggestions? > > > >//Kristian > > > > > >-- PART OF MOVIE SCRIPT CODE > >puppetSprite 2, TRUE > >sprite(2).member = puppetName > >sprite(2).width = 220 > >sprite(2).height = 491 > >sprite(2).locH = 5 > >sprite(2).locV = 76 > >if member(puppetName).loaded = TRUE then > > flaSetActiveSubItem(gAMemList.aSubMain,gAMemList.aSubSub, > >AMemList.aCastPage) > >end if > >xCursor = (script "flaCursorScript").new(2) > >sprite(2).scriptInstanceList.Add(xCursor) > > > > > >-- BEHAVIOR CODE > >property spriteNum, pSpriteRef > > > >on beginSprite me > > pSpriteRef = me.spriteNum > >end > > > >on exitframe me > > if sprite(pSpriteRef).hitTest(the mouseLoc) = #button then > > if sprite(pSpriteRef).cursor <> 280 then > > sprite(pSpriteRef).cursor = 280 > > end if > > else > > if sprite(pSpriteRef).cursor <> -1 then > > sprite(pSpriteRef).cursor = -1 > > end if > > end if > >end > > > > > >[To remove yourself from this list, or to change to digest > mode, go to > >http://www.penworks.com/lingo-l.cgi To post messages to the list, > >email [EMAIL PROTECTED] (Problems, email > [EMAIL PROTECTED]). > >Lingo-L is for learning and helping with programming Lingo. Thanks!] > > > > > > > > -- > > > > _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ > _ _ _ _ > > > *m u t a n t > m e d i a* > /solutions for success > // > // > / *Evan Adelman* | 917.916.7378 | 303 E 71st St NY NY 10021 > [EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]> | > www.mutantmedia.com > <http://www.mutantmedia.com> > > > > [To > remove yourself from > this list, or to change to digest mode, go to > http://www.penworks.com/lingo-l.cgi To post > messages to the > list, email [EMAIL PROTECTED] (Problems, email > [EMAIL PROTECTED]). Lingo-L is for learning and > helping with programming Lingo. Thanks!] > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]