Quoting Evan Adelman <[EMAIL PROTECTED]>: > When generating objects of scripts on the fly to attach to sprites, > you're actually invoking the 'new' handler, not the beginSprite handler: > > xCursor = (script "flaCursorScript").new(2)
Evan is right, but I'd like to add something. If you have a script already attached to a sprite (presumably attached during authoring), if it has an "on new" handler _and_ an "on beginSprite" handler, both will execute. New executes first, then beginSprite. That's not contradicting Evan. He's right about the order when you attach a behavior at runtime. When it's attached during authoring, it's different. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]