I don't know how you can get the properties of the flash object, but getting the spriteNumber is easy.

In any behavior that is attached to the sprite (or create a new one if there aren't any), if you just decleare the property "spriteNum", it will automatically be given the number of the channel where the sprite is located. For example, you could add a behavior like this:


property spriteNum


on beginSprite me
  put "My sprite number is:"  && spriteNum
end

And it will report the correct sprite number no matter what channel the Flash sprite (or any sprite) is in. You can then write code to use the variable "spriteNum" to do whatever you want.

Irv



At 5:12 PM +0100 11/11/03, Roland Blaettler wrote:
Hello all

Within Director I can have an object like <offspring "Video_loc" 2
c4bcd44> and I am able to get the spriteNum rather easy.

Now I have imported a few flash films and again the objects in the list
has this format
e.g <FlashObject e8b8840>
e.g <FlashObject e8d6504>


Would anybody be able to tell me how I can extract all properties of this flash object within a loop? Or, how can I extract sprite numbers (in director) of these flash object?


Many thanks for any hints


Roland
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