All, > I don't know how you can get the properties of the flash object, but > getting the spriteNumber is easy.
Undocumented and therefore not fully supported but give this a try: tPropList = dbgPropList(flashObjRef) The variable tPropList will now be a property list where the property names are the prop names from the Flash object, the prop values are the Flash object's property values. This is the command used under the hood by the Object Inspector to crack open scripted objects for their properties and values to display, thus it won't work on sprites, members, etc., it's really only useful on scripted objects. Good luck. Cheers, Tom Higgins Product Specialist - Director Team Macromedia ... [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]