All,

> I don't know how you can get the properties of the flash object, but 
> getting the spriteNumber is easy.

Undocumented and therefore not fully supported but give this a try:

tPropList = dbgPropList(flashObjRef)

The variable tPropList will now be a property list where the property names
are the prop names from the Flash object, the prop values are the Flash
object's property values. This is the command used under the hood by the
Object Inspector to crack open scripted objects for their properties and
values to display, thus it won't work on sprites, members, etc., it's really
only useful on scripted objects.

Good luck.

Cheers,
Tom Higgins
Product Specialist - Director Team
Macromedia

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