On 12/2/03 3:37 PM, "Charlie Fiskeaux II" <[EMAIL PROTECTED]> spewed forth:
> Try just referencing the texBox itself: > _root.textBox.text The problem is director sees named objects as movieclips, so it ceases to be a textbox with a 'text' property, and instead becomes a generic movieclip with a (now assigned by me) prop of 'text'. Here's more indepth info from another post to a different list: Well, here's the fullblown of what I'm doing. In flash: _global.fModule = new Object(); fModule.movieTime = mov_timer; Where 'mov_timer' is a dynamic text sprite with the NAMED mov_timer (I've also experimented with the variable of the text member, but this way first). Now in director, as the sprite behavior pModule = sprite(x).getVariable("fModule", false) So now pModule is a direct hook to that flash sprite's fModule...and it works in another instance (more on this later). So if put sprite(x).pModule I get back "[object Object]" which is correct...but then pModule.movietime is seen as "[type Movieclip]", so doing pModule.movietime.text = "whatever" doesn't change the text, but assigns a property 'text' to the movieclip 'movietime' which is owned by pModule (fModule). This, in essence, should work, but it's more the convoluted way MM has made director seeing flash. I've made this function properly with another flash sprite, but in order to actually set a text member (or listbox) I actually had to (in flash) fModule.setText = function(theText){textBox.text = theText;} Which I suppose is fine, but I'm an idiot that wants to understand why MM is retarded. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]