Just wanted to point out _global.fModule = new Object();
fModule.movieTime = mov_timer;
fModule.movieTitle = mov_title;
fModule.movieDuration = mov_duration;
fModule.setMovieTime = function(theText){fModule.movieTime.text = theText;}
Pmod = sprite(1).getVariable("fModule", false)
pMod.setMovietime("whatever")
Does work.
It's definitely the way director and flash sees things differently. It'd be nice if that wasn't true.
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Hi grimm,
Have you tried making it _level0.fModule rather than _global?
Flash's implementation of _global is rather different than Director's...at least in terms of communicating between them.
Also, you can let the flash text field reference a variable name - rather than trying to target myTextField.text, try setting myTextVar that is associated with the dynamic text field...
Functions are also a great way to go. I've had success With Mark Jonkman's stuff in the past, may want to dig up some of the scrips on the archives of direct-l and this list too.
-- Thanks, Mathew
.................................. Mathew J. Ray Interactive Developer IQ Television Group
tel: 404.255.3550 fax: 770.956.8014 ..................................
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