> I have a nav button which turns into a cascading menu (which expands > and contracts via a film loop). When the user chooses a menu option, > the menu contracts (a film loop). The film loop has a > "sendallsprites" > message to tell the button it has reached the last frame. That call > triggers a call to my navigation object, which has a "go movie" call, > among other things.
I usually control film loops the other way around--I have a script that keeps track of where they are. For example: on stepFrame me tell sprite(filmLoopSprite) atEndOfLoop = (the frame = the lastFrame) end tell if (not atEndOfLoop) then go the frame else gAnimationPlayed = TRUE end if end That script tells me when the film loop is done. You could probably also use it to tell when it had reached a label or such. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]