I decided to cross post this info since it has come up a couple of times on various lists without a satisfactory resolution. And felt that others might find this information useful. I provided a small portion of the solution while the real credit goes to Miny Hunter for implementation and testing as well as Colin Moock who provided the background information for this solution.
Sincerely Mark R. Jonkman Minty Hunter's results: Controlling a Flash Sprite's volume: SOLVED! A while ago I asked about this (the docs wrongly state volume as a Flash sprite property), and while there are options to have Director fire off code inside the Flash sprite, I didn't want the animators to have to worry about making sure code was inside their Flash files. Then Mark Jonkman suggested: > If you create a new sound object in Flash and don't give it a > target: > > _global.SoundManager = new Sound(); > > then theoretically, I haven't tested this. But you can control all sounds in > Flash globally through that sound object because it doesn't have a target. I > got that from Moock's ActionScript the Definitive Guide 2nd edition. Mark suggested creating the sound object in the .fla, but I figured I'd give DMX's new access to Flash objects a go. And what do you know: it works! The following on a Flash sprite in Director will make the volume very soft: property spriteNum on beginsprite me obj = sprite(spriteNum).newObject("Sound") obj.setVolume(10) end Thanks Mark (and Colin Moock!). Cheers, Minty [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]