> You created 6 timeout objects in prepareMovie and none of > their targets contained startMovie handlers?
Almost--but I would have caught that right off. The subtle part is that beginSprite happens before startMovie. I think that only applies to sprites in frame 1, but not sure. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]