On 2/10/04 1:26 PM, "Kerry Thompson" <[EMAIL PROTECTED]> spewed forth:
> TimeOut Objects get startMovie events. If you don't trap them, they get > passed on up the line to the movie level. > > I put this: > on startMovie > nothing > end Hmm. Well I've got a main startmovie handler, and am birthing timeout objects as properties to a sprite/behavior, with it directing itself to a handler within the behavior as it's own handler, and I've not seen my main startmovie handler being called. Are you just creating timeoutobjects as their own little thing, ie calling a main handler rather than as a slave to a behavior/calling a behavior handler? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]