on beginSprite me tempVar = timeOut("test").new(500, #doSomething, me) end beginSprite
You need to set the returned value of that timeout("").new() to a variable, or you get hemorrhoids and excessive eye-booger production.
roymeo
At 04:01 PM 2/10/2004, you wrote:
Kerry Thompson [EMAIL PROTECTED] on 2/10/04 10:26 AM wrote:
> I have a behavior on some sprites in frame 1. It creates a timeOut > object to animate itself. > > TimeOut Objects get startMovie events. If you don't trap them, they get > passed on up the line to the movie level. > > I put this: > on startMovie > nothing > end > > in my behavior, and life is good again. >
Well I'll be darned. Thanks to Bruce's DIAN and LIAN books I too was well aware that beginsSprite in frame 1 was called before startMovie, however why on earth would a timeout object triggered by a behavior attached to a sprite in frame one trigger extra startMovie events?
Yet another reason to avoid using frame one I suppose.
Anyway I tried attaching this behavior to multiple sprites in frame one:
on beginSprite me timeOut("test").new(500, #doSomething, me) end beginSprite
on doSomething me nothing end doSomething
And added this movie script:
on startMovie put "startMovie" end startMovie
For me I would only ever get two startMovie event calls regardless of how many sprites I attached the timeout script to. For curiosity sake Kerry, how are you managing to get 6 startMovie events triggering.
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