>If I use the following lingo
>
>       sprite(me.spriteNum).member="Instrument2_Note"
>
>I get a script error
>
>i.e Property not found
>
>        #spriteNum

Where does the event at the start of your callStack originate?
If in doubt, debug.

Rob wrote:
>currentSprite -
>"Movie property; indicates the channel number of the sprite whose script is
>currently running...The currentSpriteNum property is similar to spriteNum of
>me, but it doesn't require the me reference."

spriteNum does not require the 'me' reference if it is declared as a 
property, as doesn't any property of the the current object.

Hope the "don't use the string shorthand syntax" advice worked. I 
never use that specific lazy syntax.

Jakob


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