>If I use the following lingo
>
> sprite(me.spriteNum).member="Instrument2_Note"
>
>I get a script error
>
>i.e Property not found
>
> #spriteNum
Where does the event at the start of your callStack originate?
If in doubt, debug.
Rob wrote:
>currentSprite -
>"Movie property; indicates the channel number of the sprite whose script is
>currently running...The currentSpriteNum property is similar to spriteNum of
>me, but it doesn't require the me reference."
spriteNum does not require the 'me' reference if it is declared as a
property, as doesn't any property of the the current object.
Hope the "don't use the string shorthand syntax" advice worked. I
never use that specific lazy syntax.
Jakob
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