hello magnus
Magnus Ewald wrote:
> First of.....the behaviours are not behaviours, but castmemberscripts
> attached to specific castmembers in an external castlib.
> This castlib is used by different movies and if you click one of these
> castmembers it will be invisible and will continue to be invisible in the rest of
>the movies....ok?
>
hm - what about " the currentSpriteNum " ?
-- castmemberscript
global gThe_List_with_the_memberNames
on mouseUp
nowSprite = the currentSpriteNum
myName = sprite(nowSprite).member.name
if ( getOne(gThe_List_with_the_memberNames, myName) ) then
sprite(nowSprite).visible = false
end if
end
hope it helps
---
dietrich roland
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