Reply to: RE: <lingo-l> Re: rollovers and enterFrame
use prepareFrame instead of enterframe - enterframe is called after the frame has been
drawn.
johnAq
Marcus Brooke wrote:
>hi guys,
>
>i am working in D7 and i am having problems with rollover sprites appearing
>on enterFrame when they shouldn't, giving them a flashing effect on frame
>entry............ie
>
>i have one main movie that connects to other movies via mouseUp commands
>(these work fine)
>
>in the subsequent movies, on frame entry, i have a transition which in turn
>moves to a scripted frame with rollovers......frame 1 transition, frame 2
>script with rollover sprites - i have this process repeated within the
>actual movies, and they work fine, but not when jumping between movies
>
>this is my movie script for the subsequent movies
>on startMovie
> repeat with channel = 128 to 150
> puppetSprite channel, 0
> end repeat
>end
>
>this is my script for my enterFrame
>on enterFrame
> if rollover(128) then
> set the cursor of sprite 128 to 280
> set the visible of sprite 128 to TRUE
> else set the visible of sprite 128 to FALSE
>........more if else etc,
>end
>on exitFrame
> go the frame
>end
>
>Is there a simplified script to do the same as my enterFrame script, but
>without the rollover sprites flashing on enterFrame???
>
>any advice would save my sanity and help me sleep!!!
>
>thanks in advance
>marcus
>
>
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> From: "Marcus Brooke" <[EMAIL PROTECTED]>
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> Subject: <lingo-l> Re: rollovers and enterFrame
> Date: Wed, 6 Dec 2000 10:37:12 +1100
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