Irv Kalb wrote:
>
> I've got a very simple requirement, but I've run into what I believe
> is a bug in text members....
It's been s bug for a while.
> Requirement:
> I need to have multiple text members on the screen, and give the user
> the ability to highlight any amount of text within any one. This
> should work identically to highlighting text within a browser window.
> (Then the user can copy text - but I've got this taken care of).
...
> What I see:
> I can click on either text member, and drag across any amount of
> text, and the selected text does get highlighted correctly. However,
> when I click on either text member, the background rectangle of the
> member becomes white. That is, it loses it background transparency.
> Interesting thing is that if you click back and forth between these
> two text members, when you click onto one, the other one (non-active)
> goes back to being background transparent.
>
> Anybody have an easy work-around?
Use a white-background movie. Place the 'background' as a colored shape
in a channel higher than the text sprites and set it to darken. Plan on
using text darker than the background.
I don't know if that fixes everything, but it's a start. This only works
with colored shapes. Bitmaps of any bitdepth obscure and interfere with
making the selection.
--
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