I have a field whose blend value is set to 0. It remains invisible only until I do this: sprite(thisSprite).member.text = strMinutes & ":" & strSeconds Why does assigning a string to the sprite's member reset its the blend value? How do I avoid that? The reason I set the blend to 0 is because I want to fade in this sprite over the first 30 frames. Its blend value is tweened to 100 by Frame 30. The field holds the time display for the sound that starts playing in Frame 1. Thanks! Slava [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]