hmm, that's a strange one - I haven't tried to replicate it here, but 
are you sure that it is a continuous sprite?  you could assign the 
text to it on the first frame, but not have the member in the score 
as a sprite until frame 2 - that would avoid the problem you are 
having

bryce


>I have a field whose blend value is set to 0. It remains invisible 
>only until I do this:
>
>sprite(thisSprite).member.text = strMinutes & ":" & strSeconds
>
>Why does assigning a string to the sprite's member reset its the 
>blend value? How do I avoid that?
>
>The reason I set the blend to 0 is because I want to fade in this 
>sprite over the first 30 frames. Its blend value is tweened to 100 
>by Frame 30. The field holds the time display for the sound that 
>starts playing in Frame 1.

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