Hi,

Is there another way of detecting a cue point as the one I am using will not
let me exit the origional action triggered by the method I am using now?


if voidP(pNewCount) then
    pNewCount=5
    whichDir="+"
  end if
end enterFrame


on exitFrame

  if (isPastCuePoint(sound 1,"click01"))then
    case whichDir of
      "+":
        pNewCount=pNewCount+5
        if pNewCount=100 then
          whichDir="-"
        end if
      "-":
        pNewCount=pNewCount-5
        if pNewCount=1 then
          whichDir="+"
        end if
    end case
     put pNewCount into member"meterloc"
    sprite(2).blend=pNewCount
  end if
  go to the frame
end exitFrame

Thanks
Jonathan


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