Hi,
Is there another way of detecting a cue point as the one I am using will not
let me exit the origional action triggered by the method I am using now?
if voidP(pNewCount) then
pNewCount=5
whichDir="+"
end if
end enterFrame
on exitFrame
if (isPastCuePoint(sound 1,"click01"))then
case whichDir of
"+":
pNewCount=pNewCount+5
if pNewCount=100 then
whichDir="-"
end if
"-":
pNewCount=pNewCount-5
if pNewCount=1 then
whichDir="+"
end if
end case
put pNewCount into member"meterloc"
sprite(2).blend=pNewCount
end if
go to the frame
end exitFrame
Thanks
Jonathan
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]