Hi List -

How does one calculate the change in velocity of a bouncing ball if it hits
an angled wall (not vertical or horizontal)?

Edge detection & angle calcs are OK; The maths of bouncing is not %`)

An example of what I am trying to achieve can be found at:
http://www.chnexus.com/paths/v-path.htm
(Awesome physics simulation stuff here)

Thanks,

Tom



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