The
> technique is very useful for making zooms in a picture the size
> of which is
> bigger than the screen size. For this I just have to load one big
> image. By
> the time the user is watching the "wide angle version" of the image, the
> computer is calculating the zoom steps for a zoom into the high res image.
> Depending on the size of the image that may take some seconds. Then the
> computer is ready to play a very smooth zoom into the image. Looks really
> great! Other applications could be: special transitions from one image to
> another. In real life, 15 fps is sufficient for a smooth animation.
>
I'd love to see this working. Any examples?
Leon
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