I am not a lingo whiz, but i did have the same problem before, so this might
probably help.
In your main movie, where you want the sound to start looping :
(note: attaching the sound in the sound channel physically wont probably
work, so you better puppet it):
on exitFrame me
puppetSound 1, "yoursoundloop"
end
Then, on your open MIAW button:
on mouseUp me
startMiaw me
end
on startMiaw me
myMiaw = window("miawwindowname")
myMiaw.filename="file/path/to/movie/to/be/opened"
myMiaw.windowType = 5
aRect = rect(390,145,590,525) -- set the position/size of your MIAW
myMiaw.rect = aRect
myMiaw.visible= true
end
Then, in your MIAW 'close' button:
property pCloseMiaw
on beginSprite me
pCloseMiaw = window("miawwindowname")
end
on mouseUp me
tell the stage
go the frame
close (pCloseMiaw)
forget (pCloseMiaw)
updateStage
end tell
end
Hope it helps,
Martha
From: Brian Piper <[EMAIL PROTECTED]>
Subject: <lingo-l> MIAW stops sound
Searched the archives, and found cases where closing the MIAW stops the
sound. I've got a sound playing in the main projector, that I want to keep
as a background loop as I open a MIAW, but using the openWindow causes the
audio to stop.
Any ideas???
TIA
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