Ooops, forgot to add, flashSpriteTotalFrames as a property. Sorry :) Also,
this is to go on a frame script, but of course, you may want to use globals,
a global array or local variables instead. Do as you will my child..... :)

Leon

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
> Behalf Of Leon McComish
> Sent: 16 July 2001 17:51
> To: [EMAIL PROTECTED]
> Subject: RE: <lingo-l> Detecting Flash
>
>
> try :
>
> property flashSprite
>
> on beginSprite me
>       flashSprite = <put number of your flash sprite here>
>       flashSpriteTotalFrames = sprite(flashSprite).member.framecount
> end
>
> on exitframe me
>       if (sprite(flashSprite).frame = flashSpriteTotalFrames) then
>               go the frame + 1
>       else
>               go the frame -- assuming that you want to wait for it...?
>       end if
> end
>
>
> HTH
>
> Leon
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
> > Behalf Of Victor Iwan
> > Sent: 16 July 2001 17:45
> > To: [EMAIL PROTECTED]
> > Subject: <lingo-l> Detecting Flash
> >
> >
> > Hello !
> >
> > I wonder if there any basic detection in lingo when flash movie is
> > playing the last frame.
> >
> > I'm playing flash movie (animation only) in frame 1 with frame behavior
> > 'go to the frame'...and now I want to detect that if the flash movie is
> > finish go to the frame + 1, any idea ?
> >
> > How about controling flash's frame and scenes in Lingo ? Any web
> > resources or book suggestion ?
> >
> > Victor
> >
> >
> > [To remove yourself from this list, or to change to digest mode, go to
> > http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
> > email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
> > Lingo-L is for learning and helping with programming Lingo.  Thanks!]
> >
>
> [To remove yourself from this list, or to change to digest mode, go to
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> Lingo-L is for learning and helping with programming Lingo.  Thanks!]
>


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