I guess you could use imaging lingo for this but I *think* it is just better to use a vector cast member... The advantage to this is that you can scale it without loss of quality... Simply have a *reference* bubble and depending on the text size scale it accordingly. HTH Jorge Pena Mobius Multimedia -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Slava Paperno Sent: Saturday, August 04, 2001 2:02 PM To: [EMAIL PROTECTED] Subject: <lingo-l> imaging Lingo challenge: resizable speech bubble I'm sure this is child's play for some of you guys, but my geometry (and my imaging Lingo expertise) fail here. I want to create speech bubbles on the fly around my text, sized to fit around the text sprite. Is imaging Lingo the way to go? Are there other ways? Someone must have done this, it seems like a commonly useful thing to have. I'll always know the size of my text sprite, of course. But how do I draw a complete speech bubble around it, including that pointed end? Slava [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]