hi 

I have a car-model which is moved around using buttons. I also have a
regular box on stage which the car can collide with. The problem is that the
collisions only occures in an area at the centre of the box (In the field of
wiev of camera(1)I think.? )
Could i have been forgetting any setting that creates this strange collision
area of the box ?

thanx /magnus

-----Ursprungligt meddelande-----
Från: Agustín María Rodríguez [mailto:[EMAIL PROTECTED]]
Skickat: den 10 augusti 2001 18:15
Till: [EMAIL PROTECTED]
Ämne: Re: SV: SV: <lingo-l> collisions ?


Just tell me what kind of movement you want for the box.

Magnus Ewald wrote:

> thanx.
>
> Now i have the problem of moving "box" to a new position if a collision
> occurs, any suggestions?
>
> -----Ursprungligt meddelande-----
> Från: Agustín María Rodríguez [mailto:[EMAIL PROTECTED]]
> Skickat: den 9 augusti 2001 19:08
> Till: [EMAIL PROTECTED]
> Ämne: Re: SV: <lingo-l> collisions ?
>
> I´ve modified this example from balls to boxes and some other things. I
hope
> it
> solves your problem.
>
> Behavior attached to some sprite:
>
> on mouseUp me
>   w=sprite(me.spriteNum).member
>   w.resetWorld()
>   box=w.newModelResource("box", #box)
>   box.radius=1
>   box1=w.newModel("box1", box)
>   box2=w.newModel("box2", box)
>
>   box1.addModifier(#collision)
>   box1.collision.enabled=true
>
>   box2.addModifier(#collision)
>   box2.collision.enabled=true
>
>   box1.collision.resolve=true
>   box2.collision.resolve=true
>
>   box1.collision.setCollisionCallBack(#col, ("callscript"))
>   box2.collision.setCollisionCallBack(#col, ("callscript"))
> end
>
> Movie script:
>
> on CallSpcript me
>   on col me, colData
>   beep
>   datlist=[coldata.modela, coldata.modelb, coldata.pointOfContact,
> coldata.collisionNormal]
>   sendAllSprites (#collisionNotification, datlist)
> end
>
> Another movie script puts the info into the stage:
>
> on collisionNotification me, collisionData
>   sprite(me.spritenum).member.text = string(collisionData)
> end
>
> on beginsprite me
>   sprite(me.spritenum).member.text = ""
> end
>
> Agustín
>
> Magnus Ewald wrote:
>
> > Hi List
> >
> > Im a 8.5 newbie and i am trying to get the collision detection working
> with
> > a "setCollisionCallback()", but i cant get it to work. I have 2 models,
> > "box" and "box2", how do I easyest ,to say, show an alert message when
> these
> > collide ?
> >
> > thanx /magnus
> >
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> > Lingo-L is for learning and helping with programming Lingo.  Thanks!]
>
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