> The
> script I have on sprite (1) is:
>
> on ChangePercentage CurrentPercentage
>   sprite(1).width=CurrentPercentage
> end

this is a handler in a behavior, yes? so don't you want:

 on ChangePercentage me, CurrentPercentage
   sprite(1).width=CurrentPercentage
 end

hth

Al Hospers
CamberSoft, Inc.
al<at>cambersoft<dot>com
http://www.cambersoft.com

Shockwave and Director development, Lingo programming, CGI scripting.

A famous linguist once said:
"There is no language wherein a double
positive can form a negative."

YEAH, RIGHT



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