On 2010.07.21. 21:20, Ralf Mardorf wrote:
On 2010.07.21. 20:40, Ralf Mardorf wrote:
I guess the transit time issue for analog isn't solved. When I worked
for Brauner we and SPL developed a surround microphone + SPL mixing
console. IMO it's pure bullshit.

http://audio.uni-lueneburg.de/seminarwebseiten/audiomedien/frst/material/ICA5.jpg
http://audio.uni-lueneburg.de/seminarwebseiten/audiomedien/frst/material/asm5.jpg

Perhaps today there is math for virtual effects, I don't know, but I
would be very sceptic.


I'm sure any digital alogrithm are far from perfect to represent the
acoustic attenuation (and related) effects like in real world. But it
just need to be close enough.

Ummm... I somehow fail to see how the microphone rig is related to this.

This is around 10 years ago, it might be that a lot of issues are solved
today. Anyway, regarding to psycho-acoustic the artificial head, just
stereo, isn't that bad.

Just keep in mind that we have two ears and any math or analog recording
with more virtual ears is suspect, regarding to a natural impression.

JUST 2 cents,

Ralf

True. But this is of no concern for my program. It doesn't try to emulate psycho-acoustics of human perception. IMO that would be a problem of acoustic engineers.

My program just tries to translate sounds in virtal space to audio track of one, two, six or whatever else number of channels as best as it can doing it automatically.

The project was started when the amount of sounds in a video ("foley" sounds, background effects and such) was becoming more than I wanted to deal with manually with a DAW. And I couldn't find any FOSS alternative.

If it is of interest to anyone, program (non-working draft of program) is located here.
https://launchpad.net/mage
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