On Tue, 17 May 2016, Andrea Del Signore wrote:

On Tue, May 17, 2016 at 12:25 AM, David Griffith <d...@661.org> wrote:
On Mon, 16 May 2016, Andrea Del Signore wrote:

> I'm not simply trying to mix two files.  My main project is a
> game engine in which two sounds are allowed at any one time. 
> For instance, there can be constant background music punctuated
> by sound effects.  I can't get these to mix correctly.

Hi,

in that case you can just skip the right number of frames before starting
playing sounds.

I modified my code to take the start time for each file and schedule the
play time with frame accuracy.

http://pastebin.com/0PMyfPvK

If you want your timing to be sample accurate the algorithm is a bit more
complex.

That won't work. Your code schedules things ahead of time before anything else happens. I need to be able to fire off sound effects the instant the player does something to cause them. I can't know in advance.

--
David Griffith
d...@661.org
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