On Tue, 17 May 2016, Andrea Del Signore wrote:
On Tue, May 17, 2016 at 12:25 AM, David Griffith <d...@661.org> wrote: On Mon, 16 May 2016, Andrea Del Signore wrote:> I'm not simply trying to mix two files. My main project is a > game engine in which two sounds are allowed at any one time. > For instance, there can be constant background music punctuated > by sound effects. I can't get these to mix correctly. Hi, in that case you can just skip the right number of frames before starting playing sounds. I modified my code to take the start time for each file and schedule the play time with frame accuracy. http://pastebin.com/0PMyfPvK If you want your timing to be sample accurate the algorithm is a bit more complex.
That won't work. Your code schedules things ahead of time before anything else happens. I need to be able to fire off sound effects the instant the player does something to cause them. I can't know in advance.
-- David Griffith d...@661.org
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