I am writing a sequencer application for performance use, sort of like a 
tracker but with a more flexible pattern structure. Such a sequencer will 
need to have random realtime access to banks of samples and effects.
I've been having a devil of a time finding a library or sound program to 
provide the sample loading/playing/mixing features for this project. As of 
yet i have been smashing my head against a bunch of projects that don't 
quite allow enough pcm files to be simultaneously loaded into memory and 
mixed on demand. I really don't want to write this code myself (the result 
would not be pretty), So i am asking for suggestions of programs and/or 
libraries that i could hook up to my sequencer app to provide the actual 
sound generation.

basically, i'm looking for a software sampler with an api, but it looks like 
i'm going to have to use a wav editor that can be abused into holding lots 
of samples (say a few hundred) "memory", you say? as much as you can handle!

here's a short history of my blundering entrance into linux sound [a 
frustrating experience of stumbling through projects with almost no 
documentation and then delving deep into the code only to find out it's not 
what you thought]:

-ecasound: this was an early favorite for its full feature set, but i 
discovered it can not load and unload wav files without a discontinuity in 
the output. so it's more for studio use.

-RTcmix: my current fave, it has a great lineage and a totally awesome 
scheme of making instruments into libraries that can be loaded and unloaded 
on demand at runtime. unfortunately, it was created before it was feasible 
to put samples into memory. so soundfiles are treated as file descriptors 
which reside on the hard disk (i think). furthermore, the treatment of 
instruments-as-libraries does not allow instantiating and referencing 
multiple instances of a type of instrument. RTCmix is rapidly evolving and a 
few more hacks could make it what i need.

-EsounD: has the wav storage and accesibility but is a little too rough to 
use for performance

-JACK: anything of this sort one ends up making will eventually use JACK, 
but JACK is for tying the sound producing modules together, not for holding 
and mixing a bunch of individual samples.

-Open Source Audio Library (Bruce Forsberg's): seems to be everything one 
would need... but not an application. To use this one would have to build a 
separate application that uses OSAP to load/play/mix samples, then interface 
with that app. i'd like to avoid that; i figure other people have done that 
better, and i should be able to spend time making a sequencer as opposed to 
a sample-player but, hey maybe i'm all mixed up...

-SDL: same comment as OSAP. provides api for loading and then let's you 
schedule mixing on your own.

-PSL the Portable Sound Library project from Andrew Clausen: can not locate 
this, even on sourceforge.

-snd: seems to me to be the best thing to look into next, unless your 
comments steer me otherwise.

p.s. i hope these comments don't seem negative towards the projects, i am 
really amazed by all of them. they are just not designed for doing what i 
want so i am asking for suggestions of projects that will need less 
shoehorning to fit into the mold i described above.
-jacob
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