On Saturday 07 December 2002 18.21, Paul Davis wrote: [...Audiality naming conventions...] > see? c++ is good for something, eh?
Well, there must be a reason why it was created, I guess... ;-) [...] > i can imagine that > there are cases where namespaces could be considered so valuable as > to make it worthwhile compiling otherwise straight c with a c++ > compiler. Probably (I've actually considered it, more than once) - but in this case, it's just about a synth/engine library, and the public API will probably only be used by wrappers (JACK client, for example) and applications (such as games) that want a "private" instance of the engine. No big deal - I just want nice names for a few functions and types. As to the Audiality event system (which may still be of interest when talking to an out-of-process Audiality engine); that will probably recycle a certain 4 letter acronym in a not too distant future. :-) //David Olofson - Programmer, Composer, Open Source Advocate .- The Return of Audiality! --------------------------------. | Free/Open Source Audio Engine for use in Games or Studio. | | RT and off-line synth. Scripting. Sample accurate timing. | `---------------------------> http://olofson.net/audiality -' .- M A I A -------------------------------------------------. | The Multimedia Application Integration Architecture | `----------------------------> http://www.linuxdj.com/maia -' --- http://olofson.net --- http://www.reologica.se ---