> I dont think that matters, eg. my favourite exmaple, the gong synth. If > you issue a voice on it will initialise the gong graph in its stabel > state, and when you sned a velocity signal (or whatever) it will simulate > a beater striking it.
I'd expect it to work quite differently. I'd expect it to initialize a stable state, and whenever a VOICE_ON comes in, latch the velocity, beater-hardness, and strike coordinates. Perhaps damping would be a continuous control. Each new strike would be a VOICE_ON and each new strike would affect the global graph. Really it is monophonic. Each new voice inherits state from the prior voice.