On Wed, Jan 08, 2003 at 12:23:23 -0800, Tim Hockin wrote: > > I dont think that matters, eg. my favourite exmaple, the gong synth. If > > you issue a voice on it will initialise the gong graph in its stabel > > state, and when you sned a velocity signal (or whatever) it will simulate > > a beater striking it. > > I'd expect it to work quite differently. I'd expect it to initialize a > stable state, and whenever a VOICE_ON comes in, latch the velocity, > beater-hardness, and strike coordinates. Perhaps damping would be a > continuous control. > > Each new strike would be a VOICE_ON and each new strike would affect the > global graph. Really it is monophonic. Each new voice inherits state from > the prior voice.
That doesn't properly represetn how it works though, I would expect VOICE_ON to map to a new gong instance. - Steve