On Thu, 2004-06-10 at 05:33, Alfons Adriaensen wrote: > On Thu, Jun 10, 2004 at 10:57:09AM +0200, Uwe Koloska wrote: > > > But there comes another handling problem: > > some people have opted for linear movement (I too think radial > > movement is intuitive but mostly unusable -- normal mouse movement > > is linear) but then I think we need both directions: > > - up/down for something like gain > > - left/right for something like pan > > and this only works with an additional linear display in the right > > direction > > > > What do you think? > > One solution is to make it depend on the place you hit it, and > define the effect of a mouse movement as the projection onto the > tangent at that point. > > So for example if you click on the bottom, moving left will rotate > clockwise, if you clock on the left side, moving up will do the same. > Top and right would to the inverse.
Way too finicky and difficult IMHO. -DR-