On tor, 2004-06-10 at 18:04, Dave Robillard wrote: > > > > One solution is to make it depend on the place you hit it, and > > define the effect of a mouse movement as the projection onto the > > tangent at that point. > > > > So for example if you click on the bottom, moving left will rotate > > clockwise, if you clock on the left side, moving up will do the same. > > Top and right would to the inverse. > > Way too finicky and difficult IMHO. > ... partly because defining radial movement as an alternative to radial movement isn't really moving anywhere ...
/jens :) > -DR- >