On Thu, Apr 06, 2006 at 09:45:55PM +0000, carmen wrote:
> > I heard from someone at Ableton that one guy wrote the Live engine in
> > about 3 months.
> 
> yeah its not that complex. all you need is something that can play audio 
> files realtime at varying pitches/speeds and apply FX chains, and a GUI to 
> facilitate the arrangement and FX parameterization..

uh ? this sound like libardour to me...
you forgot the midi stuff, which is not yet in ardours engine...


> 
> i was able to whip up a LIVE-esque timeline GUI in an afternoon using the Tk 
> wavesurfer library: http://whats-your.name/pr/seq.png but have yet to find 
> the optimal backend. heres my investigations so far:
> 
>  PD and xsample~/dssi~:  has the raw materials, but unfortunately doesnt work 
> on amd64, and it its lack of subpatch polyphony means you would have to 
> preallocate a set limit of active channels..and even a bit of disk access to 
> load soundfiles is enough to get it kicked out of the jack graph due to its 
> utter nonthreadedness..
> 
>  SC and Chuck: would likely work as well, but AFAIK neither one supports 
> LADSPA or DSSI at the moment, SCLang definitely doesnt work on x86_64, and 
> Chuck segfaulted as well but i'm guessing since its newer it was designed 
> with 64bit compatibility and mind and the crash is some other issue
> 
>  SooperLooper + OSC-aware LADSPA Rack and Jack Patcher: seems like the jack 
> graph would get crazy quick, but i will probably try this next, since the 
> above options are out for me at the moment unless i setup a 32bit chroot, but 
> maybe i will get good enough at C to be able to port sooperlooper to dssi~, 
> since Om has eveyrhting else i'd need except a decent realtime-resampling 
> audiofile module..
> 

what about om ?


-- 
torben Hohn
http://galan.sourceforge.net -- The graphical Audio language

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