On Thu, Apr 06, 2006 at 09:45:55PM +0000, carmen wrote: > > I heard from someone at Ableton that one guy wrote the Live engine in > > about 3 months. > > yeah its not that complex. all you need is something that can play audio > files realtime at varying pitches/speeds and apply FX chains, and a GUI to > facilitate the arrangement and FX parameterization..
uh ? this sound like libardour to me... you forgot the midi stuff, which is not yet in ardours engine... > > i was able to whip up a LIVE-esque timeline GUI in an afternoon using the Tk > wavesurfer library: http://whats-your.name/pr/seq.png but have yet to find > the optimal backend. heres my investigations so far: > > PD and xsample~/dssi~: has the raw materials, but unfortunately doesnt work > on amd64, and it its lack of subpatch polyphony means you would have to > preallocate a set limit of active channels..and even a bit of disk access to > load soundfiles is enough to get it kicked out of the jack graph due to its > utter nonthreadedness.. > > SC and Chuck: would likely work as well, but AFAIK neither one supports > LADSPA or DSSI at the moment, SCLang definitely doesnt work on x86_64, and > Chuck segfaulted as well but i'm guessing since its newer it was designed > with 64bit compatibility and mind and the crash is some other issue > > SooperLooper + OSC-aware LADSPA Rack and Jack Patcher: seems like the jack > graph would get crazy quick, but i will probably try this next, since the > above options are out for me at the moment unless i setup a 32bit chroot, but > maybe i will get good enough at C to be able to port sooperlooper to dssi~, > since Om has eveyrhting else i'd need except a decent realtime-resampling > audiofile module.. > what about om ? -- torben Hohn http://galan.sourceforge.net -- The graphical Audio language