Wanlong Gao <[email protected]> writes:
> Folks,
>
> Any comments?

I've CC'd the module maintainer, who can help with this :_

Cheers,
Rusty.

> On 2017/5/20 15:46, Xie XiuQi wrote:
>> From: Wanlong Gao <[email protected]>
>> 
>> Module name has a limited length, but currently the build system
>> allows the build finishing even if the module name is too long.
>> 
>>   CC      
>> /root/kprobe_example/abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz.mod.o
>> /root/kprobe_example/abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz.mod.c:9:2:
>> warning: initializer-string for array of chars is too long [enabled by 
>> default]
>>   .name = KBUILD_MODNAME,
>>   ^
>> 
>> but it's merely a warning.
>> 
>> This patch adds the check of the module name length in modpost and stops
>> the build properly.
>> 
>> Signed-off-by: Wanlong Gao <[email protected]>
>> Signed-off-by: Xie XiuQi <[email protected]>
>> ---
>>  scripts/mod/modpost.c | 11 +++++++++++
>>  1 file changed, 11 insertions(+)
>> 
>> diff --git a/scripts/mod/modpost.c b/scripts/mod/modpost.c
>> index 30d752a..db11c57 100644
>> --- a/scripts/mod/modpost.c
>> +++ b/scripts/mod/modpost.c
>> @@ -2166,6 +2166,17 @@ static int add_versions(struct buffer *b, struct 
>> module *mod)
>>  {
>>      struct symbol *s, *exp;
>>      int err = 0;
>> +    const char *mod_name;
>> +
>> +    mod_name = strrchr(mod->name, '/');
>> +    if (mod_name == NULL)
>> +            mod_name = mod->name;
>> +    else
>> +            mod_name++;
>> +    if (strlen(mod_name) >= MODULE_NAME_LEN) {
>> +            merror("module name is too long [%s.ko]\n", mod->name);
>> +            return 1;
>> +    }
>>  
>>      for (s = mod->unres; s; s = s->next) {
>>              exp = find_symbol(s->name);
>> 

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