Eric Anholt <[email protected]> writes: > If the frame samples from a render target that was just written, its > cache flush during the binning step may have occurred before the > previous frame's RCL was completed. Flush the texture caches again > before starting each RCL job to make sure that the sampling of the > previous RCL's output is correct. > > Fixes flickering in the top left of 3DMMES Taiji. > > Signed-off-by: Eric Anholt <[email protected]> > Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and > rendering jobs")
Whoops, in the subject, this should have been "before the *render* jobs."
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