On Tue, 6 Feb 2018, Yang Shi wrote:
> +     /*
> +      * The objs on the pool list might be allocated before the work is
> +      * run, so recheck if pool list it full or not, if not fill pool
> +      * list from the global free list
> +      */
> +     while (obj_pool_free < debug_objects_pool_size) {
> +             if (obj_nr_tofree <= 0)
> +                     break;
> +
> +             obj = hlist_entry(obj_to_free.first, typeof(*obj), node);
> +             hlist_del(&obj->node);
> +             hlist_add_head(&obj->node, &obj_pool);
> +             obj_pool_free++;
> +             obj_nr_tofree--;
> +     }
> +
> +     /*
> +      * pool list is already full, and there are still objs on the free list,
> +      * move remaining free objs to a separate list to free the memory later.
> +      */
> +     if (obj_nr_tofree > 0) {
> +             hlist_move_list(&obj_to_free, &tofree);
> +             obj_nr_tofree = 0;
> +     }
> +
>       while (obj_pool_free >= debug_objects_pool_size + ODEBUG_FREE_BATCH) {
>               for (i = 0; i < ODEBUG_FREE_BATCH; i++) {
>                       objs[i] = hlist_entry(obj_pool.first,

This whole section is now pointless and can be removed. There is no way
that this code path can be entered after this change. Surplus objects are
on the obj_to_free list and not on the obj_pool itself.

Thanks,

        tglx

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